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Destiny 2: Why Are Grenade Launchers So Good Now? Gahlran Damage Test


If you would’ve told me last year that one
of the best boss damage loadouts in the game consisted of 2 grenade launchers and an SMG
or one of the best general loadouts was an SMG, a fusion and a grenade launcher, I would’ve
told you that you were insane. And yet here we are: season 7. This has become reality. It technically has been a reality for a little
while now, since season 6. I know I’ve looked into grenade launchers
more ever since I got my Mountaintop at the beginning of Season 7. But it’s more recently come into the limelight
because of a new raid that allows for good use of grenade launchers and because of the
new strike pinnacle weapon. So much so that several of the top Crown of
Sorrow boss damage weapons are grenade launchers. So that just begs the question: what happened? Let’s go back to April 2018. I just made a video discussing grenade launchers,
although discussing is a very generous term for what the video ended up becoming. Grenade Launchers in PvE had basically no
place at all, with them being not too bad in PvP. Nothing would change until Forsaken, where
they were buffed by… an undetermined amount in both damage and blast radius. Alright. But nothing really happened with grenade launchers
back then either, besides some jokes with Edge Transit. Cluster Bomb rockets were alive and well and
combined with Tractor Cannon were torching Riven. It wasn’t until grenade launchers were buffed
again in Season of the Drifter and Cluster Bomb rockets were nerfed that grenade launchers
would be thrust into the limelight. A 25% PvE damage buff and increased reserves
came to grenade launchers, and combined with cluster bombs getting absolutely nuked and
the Mountaintop crucible pinnacle weapon getting acquired by more people, this didn’t so much
thrust grenade launchers into the limelight as it did strap them onto a rocket ship and
then sent them to space. They’ve power creeped their way forward as
by far the best options. But just to test, I wanted to see how old
rival like Whisper, DARCI, Lord of Wolves and Thunderlord fared against these beasts
in the new raid, along with new comers like Outbreak Perfected. And I gotta say… it’s not even close. Note that damage testing was done on Gahlran
himself and that damage dealt to other targets may vary. Let’s start with some grenade launchers to
see what we’re working against. Mountaintop is up first. Note that shooting at Gahlran’s head deals
the most damage, even with grenade launchers. We’re also not working with any buffs unless
specified because I just wanted raw damage. Mountaintop at 750 with a 750 character deals
a total of 115,267 damage per shot, that’s explosion damage plus impact damage added
together with Spike Grenade active on the weapon. At a rate of 90 RPM, we can fire 1.5 grenades
per second, giving us a DPS potential of 172,900. With a boss spec mod, that damage per shot
goes up to 124,522, with our DPS going up to 186,783. Wow, alright. Let’s try out Prospector now. My Prospector wasn’t at max level, only 741,
and with it, I deal a total of 94,493 damage per grenade, which is considerably less per
shot than Mountaintop, but at 165 RPM, we’re shooting really fast, 2.75 grenades per second,
which gives us DPS of just under 260,000. Yeah. Yeah that’s a lot. Prospector’s main issue is ammo capacity,
but with double reserves and the catalyst, you can bring that up pretty high, 22 rounds. Anarchy has been making some waves lately
due to Mountaintop being such a good DPS weapon. Anarchy is a completely passive weapon, meaning
you can shoot grenades to activate the arc web effect and then swap to another weapon
to deal damage. Anarchy has pretty high reserves, allowing
you to tag an enemy, shooting another shot at the ground and letting it passively deal
damage to a big target while you handle other things. I frequently use this when I need to kill
a Knight and need to immediately swap my Witch’s Blessing. Anyway, Anarchy ticks twice per second, once
every half of a second. On Gahlran, at 750, I was getting passive
ticks of 38,873. Doubling this gets our DPS, which is 77,746
DPS. But, this is damage that’s happening in the
background, so we can more or less just add this to whatever other weapon we happen to
be using at the time. It’s not EXACTLY the same as just adding it,
but it’s pretty close, close enough that we can just say that it is. If we added this to a boss spec Mountaintop,
we get DPS of 264,529, which just barely edges out Prospector. How about Wendigo, the new pinnacle grenade
launcher from the Vanguard? Seems like that has some potential. With our orb buff, a Wendigo shot is capableof
147,635 damage. At 120 RPM, we’re firing 2 grenades per second,
DPS potential is a whopping 295,270. BUT, this only lasts for 6 shots, unless you
happen to make a situation happen where you’ve stockpiled orbs in exactly the spot where
you’re standing to deal damage. For the most part, after your initial shots,
the buff will drop off and you’re going to drop down in damage, to a paltry 86,140 damage
per shot without the buff, 172,280 DPS. So, our DPS range is somewhere in between
172 and 295 thousand. If we cut that directly in half, it’s about
233,000. So, we’re already looking at some insane damage
when we stack Well of Radiance and Empowered melee from Warlocks. While Melting Point, aka Hammer Strike is
technically possible to apply to Gahlran, it’s much easier to just use a Tractor Cannon
in this case, which buffs damage dealt. But, the bonus is only 33% for non-void sources. Void sources get a 50% buff, matching Hammer
Strike. This means if we can find a void grenade launcher,
we have a shot at finding something with very high poten– oh there’s one. Swarm of the Raven from Iron Banner. It’s a 150 RPM void grenade launcher. If you can find one with Spike Grenade on
it, you’re looking pretty good. As we saw with Mountaintop vs Prospector,
rate of fire really matters. Swarm of the Raven hits for 109,083 damage
with Spike Grenades on a direct hit. This is 15,000 damage more than Prospector,
at a loss of only 15 RPM. 150 RPM means we’re firing off 2.5 grenades per second. That means we’re actually beating Prospector,
at 272,708 DPS. We aren’t even including any other buffs AND
we can put a boss mod in this thing too. A Tractor Cannon buff brings us up 50% in
damage, eclipsing 400,000 DPS, again, no boss spec. For reference, a Prospector with Tractor Cannon
only goes up 33% in damage, going from 259 to 345,608 DPS. If Prospector gets the full 50% damage, it’d
be just under 400,000, at 396,793 DPS. So, where are our old veteran weapons? How are they doing in this new world? Let’s start with Lord of Wolves. Lord of Wolves is currently busted in PvP
due to the new Release the Wolves perk being able to be activated whenever you want. We can use this to our advantage in the raid
by being able to rip through a bunch of ammo really quickly. Unfortunately, due to range, my damage per
shot was pretty inconsistent, ranging from as high as 13,143 damage per shot, to as low
as 9,525. Keep in mind, I’m also not in a Luna rift
either, which could really boost my range, and thus, damage. Let’s take the ideal scenario: all 120 bullets
hit for 13,143 damage. That’s 1,577,160 damage. Lord of Wolves has an RPM of 640. 120/640 is 18.75%, which means we fire 120
bullets in 18.75% of a minute, which is 11.25 seconds. Our damage divided by our time is equal to
140,192 DPS, which is not close to our current champion grenade launchers. For this to come close to something like Prospector,
our shots would need to do over 22,000 per bullet, unbuffed. Whisper of the Worm, another veteran weapon. At 748 on a 745 character, Whisper was dealing
157,500 damage per shot with Whispered Breathing applied. At 72 rounds per minute, we’re firing 1.2
shots a second, giving us DPS of 189,000, respectable, but definitely not beating grenade
launchers right now. DARCI was making some waves again due to Whisper’s
nerf, but DARCI has technically always been a competitor. A 750 DARCI was dealing 96,575 damage per
shot with the catalyst and perk applied. At 2.33 shots per second, our DPS for DARCI
is 225,019, again, very respectable. The difference between DARCI and Whisper continues
to be DPS vs total damage. Whisper is capable of higher total damage,
whereas DARCI can pump out damage faster than Whisper. One Thousand Voices has been hit and miss
in a lot of situations, so let’s see how it does here. 7 shots takes just under 14 seconds, call
it 13.5 if you’re firing as fast as possible. 1 shot in our example is 333,210 damage. That’s pretty good, gives us about 2.3 million
damage (2,332,470). If we divide that by the time it takes to
deal that damage, we’re looking at 172,776 DPS. Serviceable, sure, but not the top. Thunderlord is last on the list, critting
for 8,444 damage. Thunderlord is a weird weapon to simulate
because its RPM ramps up from 450 after a short time. If we go to 600 RPM, that’s 10 rounds per
second which equates to around 84,000 DPS not including the random thunder damage you
can proc. In this case, this damage doesn’t even register
on the scale of being an option. Even if we doubled that RPM to 1200, it would
just barely enter competitive territory, and by that I mean, it would be the worst option
we’ve tested today. And that’s if we DOUBLED IT. That’s how uncompetitive Thunderlord is in
the new raid. Outbreak Perfected is also a really difficult
weapon to simulate because it all depends on how many people are using it at a time
and because the damage scales up for so long. I will say that Outbreak Perfected is definitely
not the best option once you are level with the raid, but proved quite effective in the
day 1 raid experience. This is due to the damage boost you get from
multiple people using it and because you could then use your special and heavy ammo to kill
enemies during the actual fight. Now that contest isn’t active, this isn’t
as necessary. If you’re not capable of 1 phasing the boss
for whatever reason, Outbreak is a good option as long as your entire team is using it, it’s
a very safe 2 phase. But so are a lot of other things. Rat King 2 cycles the boss. So what do we take away from this? Grenade Launchers are our new lords. They’ve power crept really far ahead. Not only that, but they’re a pretty easy weapon
to use for DPS purposes and Gahlran’s crit spot is pretty difficult to miss. You just need to worry about accidentally
blowing yourself up on someone’s back. They’re part of the reason that killing Gahlran
so quickly is possible, that people were 1 phasing him while contest was active, that
people are 1 phasing him with only 2 people. Swarm of the Raven is from Iron Banner, just
a random drop, so it’s time to get lucky with those drops. Otherwise, a Prospector will work just fine,
I imagine a lot of you have one of those, Wendigo works too. You don’t need Mountaintop and Anarchy for
this raid, so don’t worry if you don’t have them. As for what will happen to grenade launchers,
I think they’ll be left untouched for this season, but everything is game for Shadowkeep
since it’s such a major expansion. It wouldn’t shock me to see a nerf to their
potency then. If you enjoyed this video, a positive rating
is appreciated, thanks for watching, I’ll see you next time.

Cesar Sullivan

100 thoughts on “Destiny 2: Why Are Grenade Launchers So Good Now? Gahlran Damage Test

  1. Hey datto I came across another good grenade launcher, it’s pretty much season swarm of the raven. It’s called the days fury, u most likely already hve it in ur collection but it has way better stats but obv doesn’t come with 2 to 3 perks. I think many players who don’t hve the spike grenades roll on swarm of the raven can use days of fury since it automatically comes with spike grenades. Hopefully u see this comment and can analyze the gun

  2. How about they make 1k worth using? Buff it’s damage, fire rate, and magazine from a catalyst and boom. LW exotic is like an actual raid exotic. Fun and powerful.

  3. To those doing the Thorn quest for the crucible, have fun. Crucible is nothing but grenade launchers and shotguns now Lol

  4. While grinding for Wendigo I've really come to appreciate how fun Fighting Lion is once you fully figure it out. There's a window immediately after firing where letting go of the trigger wont make it blow up until a couple seconds later, but if you can time it just after that window it will blow up almost immediately. Floating up, bouncing them over a crowd of lower level enemies and detonating is a lot of fun.

  5. As always Datto the extant you go through when doing research and applying it all together for us is absolutely mind-blowing. My good man I'm extremely thankful for the time and effort you put into the content. Peace ,peace, ☮️, ☮️, peace.

  6. Whether we wanted it or not, we've stepped into a war with the grenade launchers. So let's get to taking out their command, one by one. Mountain Top. From what I can gather he commands the PvP plebs from an Imperial Land Tank outside of Shaxx's shag pad. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on DPS.

  7. I wish there was a G launcher perk called shatter grenades which would be cluster bombs but for G launchers

  8. I would venture to say that 90% of the community does NOT have the Mountaintop but “might” have the Militia’s Birthright. How would a Birthright hold up in this breakdown?

  9. what about play of the game? Im not sure how other legendaries compare if you arent using your exotic slot for grenades. Also what was that SMG? I dont know much about the meta bc im a returning player

  10. This is no joke but I was browsing my collections and figured I would look at all the grenade launchers I had. I bought the Dead Orbit one from the faction rally event way back and it also is a special ammo grenade launcher, allowing you to free up your exotic slot, or go for two grenade launchers! The thing has a black powder perk making its blast radius and damage a fantastic choice! And at the end of the day it only cost like 7 legendary shards to rebuy. Don’t sleep on the old weapons!

  11. I strongly believe you should not be able to have two of the same weapon types in power and primary/secondary

  12. I wish crown of sorrow would have had more hive corrupted cabal. Specifically minor enemies like Legionnaires, etc. I'd also like to see more Skorn in the future with Cabal being infected for more enemy variety. Skorn legionnaires, etc. The Fallen had their Ether infected, maybe the Cabal could have their Oil infected in the same manner.

  13. So, here I am, staring at the comment section, because I'm a returning player and don't want raids spoiled for me by people who assume everyone rushes into the raids instantly and has a group of friends to do them with at any time.

  14. I still don't understand why thunderlord got a boss damage nerf when that's not even its main use, the main big problem with it being invading in gambit

  15. Orewings maul + swarm of the raven greater than mountain top and sotr. They’re both void therefore tractor cannon increases both of their bps

  16. Vangaurd pinnicle weapons just need to be as good as pvp ones are that wendigo grind was unholy theres a problem when pve guns suck so bad

  17. This might come as a shock to you, but did you know there's swords in this game? Apparently not even Bungie is aware of them.

  18. What bout edge transit that weapon is also void with spike grenades so isnt it just as good as swarm of the raven or is there something I'm missin here

  19. Datto I have to say thank you for using "DPS" correctly and stating the difference between that and total damage dealt.

    I really appreciated this video and the content provided. Keep it coming!

  20. The real story is 150 rpm grenade launchers which everyone has access to, if they allow buffing per character in each element other rocket launchers will soar in DPS.

  21. Short answer: yes

    How to use grenade launchers: step one: get hella ammo, step 2: THUNK THUNK THUNK THUNK THUNK THUNK, step 3: profit

  22. Pinnacle weapons = Pick only these weapons ! really does stink that there are metas with multiple class weapons the game can’t be balanced because one wepaon will always have a quicker TTK than another TTK brings me back to D2 vanilla it took time to kill an opponent and skill to outgun them. Bring that back just about everything has been buffed way over the top now things are broken/need nerfing

  23. He complaines about grenade launchers but yet it’s people like him who bitch and complain about this type of stuff.

  24. I wish whisper of the worm was one of the top dps weapons again, it was a unique gun and it was fun to use(in my opinion)

  25. It would’ve been better with just this dps check then instead of like getting a low BR GL, it would be nightmarish for datto

  26. Bungie: so grenade launchers are buffed now so what do we do?

    Sweet business: Hey people want me to have a damage buf-

    Bungie: hey lets bring back the solstice!

  27. Sorry datto but you cant stand on orbs with the wendigo, he absob those even if u have 6 buffed shots, wasting them, you shold stay close a go over after the magazine is empty
    That's why we used to shoot 6, and while shooting with the mt, using another well and 2 nighthawks, to recharge the wendigo

  28. Yeah, they are good for DPS, but I sill hate them. I hate these garbage mechanics of releasing the button to explode the grenade or bouncing grenades. It doesn't work at all on the console, especially if any lag is present. They also have a terrible hit box. I lost count of how many times a grenade helplessly passed between an enemies legs or inched right by them to do nothing. I also remember an endless amount of times that I released the fire button, the grenade didn't explode, and is sailed right past the enemy. Let's not mention the pitful looking graphic explosions. These are disappointing weapons and only good if you can get direct hits on everything.

  29. There's actually a different reason launchers are so good against year 2 final raid bosses. All year 2 final bosses have a x1 crit modifier. Year 1 bosses all had x2 crit modifiers if I remember correctly, definitely Calus did.

  30. Gladd actually had the balls to compare Mountaintop/Recluse/Anarchy to Fatebringer/Black Hammer/Gjallarhorn.

    I'm pretty sure no one can say he's wrong.

    Oh, and I guess Benevolent Dawn > Self Res.

  31. In order to reduce the ease of one-phasing Gahlran, I think that when he raises his hands during the DPS phase, he should respawn his deceptions too which also require being dealt with. Where he truly is could also change at this point, making it harder to set up again

  32. Best pve weapons coming from pvp is bad game design, im ok with the other way around because its a pve game first…

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